
Doom 2016 had its goofy moments, but Eternal embraces that side of its predecessor and runs away with it. Tonally, it's a different beast from its predecessor. Less successful are the things on the periphery of Eternal's shooting mechanics. But once you start mastering its mechanics, Doom Eternal's battles can be thrilling. Some players will hate this, and I did for a time too.
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Ironically for a game that's all about speed, Doom Eternal asks that you be patient while you learn how to play on its terms. Until you get the hang of its gameplay loop, you always feel like you don't have enough ammo to finish fights. Quickly swapping between guns has always been in the DNA of arena shooters, but Eternal forces you to internalize this behavior in a way that - unless you played it at its harder difficulties - Doom 2016 did not. You combine this with the fact your character can't carry much ammo, and it means Doom Eternal forces you to switch between weapons at almost every moment.
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For example, one of the best ways to deal with cacodemons early on is to use the combat shotgun's sticky bomb mod to lob a grenade at them before they're able to get close to you.

In most instances, each one also requires that you use a specific weapon to take them out. Sure, you have many of the same tools, but enemies are faster and far more aggressive than their 2016 counterparts. That's because Doom Eternal plays in a way that is significantly different than its predecessor. But if you go into Doom Eternal expecting a repeat of the game you played in 2016, you'll be disappointed. Sure, everything you've come to expect from a Doom game is present and accounted for in Doom Eternal, including classic enemies like cacodemons and revenants, a killer metal soundtrack and, of course, Doomguy himself. Not because it's a bad first-person shooter, but because it's different.

And for some, the answer to that question, Doom Eternal, is going to be a disappointment. How do you follow up a masterpiece? That's the unenviable question the team at id Software had to answer for themselves after they released Doom in 2016.
